Music, ambience and sound effects are all crucial when it comes to achieving the right atmosphere in a game. As an audio designer or engineer you of course need to know how to create and compose sound and music, but also how they affect the player and the game experience. As with the graphic artists, you need to be on a constant lookout for new sources of information and there's really no way of telling where these sources are; the fact is that they're mostly found where you allow them to spring up. These books mostly cover the technical execution of sound creation, but also encourage you to really think about the nature of sound.

Game Sound Technology and Player Interaction
Mark Grimshaw 2010
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This book contains research on both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Creating Music and Sound for Games
G. W. Childs 2006
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Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another.

This is Your Brain on Music
Daniel J. Levitin 2006
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If you're interested in game audio, it's fair to assume that you have a deeply rooted belief that sound and music is an extraordinary tool for evoking feelings and conveying messages to its recipients. With this in mind, there's really not much more to say than 'read. this. book.'

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